I could spoil the common trends like I did with the Veneti but I don't want to do that. For relations, there's a lot of different ways, i.e join their wars, attack their enemies, give them battle support, raid&blockade their enemies, give gifts(I generally don't since it felt unroman, unless its for a vassal fighting in a war/front for me), etc. Remember you can check who has agreements with each other and try to establish trade/NAP with factions you don't want to worry about attacking you. Look at the local politics and then look for an opening. You can do something similar to all the nearby provinces like Makedonia, Hellas, Illyria, Province, etc. A lot of times the Veneti will declare war on you and one of their neighbors so that's an easy scenario to capitalize on. Personally, what I have done a few times for a very easy third province is just wait for the 3 barbarian factions in Cisalpina to start having it out and then sweep in to mop it up. Factions are going to be declaring war on each other before they declare war on you so get involved and find ways to use it to your advantage. Regarding expansion, picking a general direction and province you want and then specifically manipulating those factions and factions connected to them is a good starting point. Plainly stated: If you don't engage in politics, then you can expect your chances of being this unpopular faction to be very high. This extends to not even the factions directly at war with you, but a faction that doesn't like you and has a lot of favor with a faction that is at war with you(that is my rough theory anyway). So if you don't have any deals but you do have some active wars going on, then other factions declare war on you to gain favor with some other faction. Especially for barbarian factions.Īnother way to think of it is that every campaign play-through, no matter what, in the various regions AI factions are making deals and going to war and this creates the development of some very unpopular factions that get ganged up on. It seems especially important to establish trade/NAP with far away factions if you are going to discover them early to prevent them randomly hitting you with a war declaration. Keeping wars to 3-4 seems pretty important early on as more than that increases the risk of a snowball effect where they all start declaring war on you, even from really far away. Diplomacy should be used as a tool to control the direction and tempo of your campaign. If you play on hard and don't engage in diplomacy, you can expect factions to gang up on you quite often. Right away, what sticks out most to me is that is seems pretty clear you are not engaging in diplomacy much at all. I'll stick to some simple strats on how you can prevent being gang banged early on. There's a lot to unpack whenever talking about Roma strategies/playstyles and I don't have the time tonight to get too much into it. That'll prevent factions from ganging up on you like this. You could also start out on N/N and once things get rolling you can use the Hardcore mod to essentially play on hard.
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